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		<title>LeafLabs Garden &#187; Topic: I want to use xCode under mac as a GUI to compile and build my project for Maple</title>
		<link>http://forums.leaflabs.com/topic.php?id=1281</link>
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		<pubDate>Fri, 22 Jan 2016 00:15:55 +0000</pubDate>
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		<item>
			<title>gbulmer on "I want to use xCode under mac as a GUI to compile and build my project for Maple"</title>
			<link>http://forums.leaflabs.com/topic.php?id=1281#post-7845</link>
			<pubDate>Mon, 23 Jan 2012 11:03:43 +0000</pubDate>
			<dc:creator>gbulmer</dc:creator>
			<guid isPermaLink="false">7845@http://forums.leaflabs.com/</guid>
			<description>&#60;p&#62;robodude666 - Thank you very much for that link.&#60;/p&#62;
&#60;p&#62;It isn't quite as convenient as 'native' development (error messages aren't tagged into source editor windows), but it is usable!-)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>robodude666 on "I want to use xCode under mac as a GUI to compile and build my project for Maple"</title>
			<link>http://forums.leaflabs.com/topic.php?id=1281#post-7768</link>
			<pubDate>Wed, 18 Jan 2012 13:35:28 +0000</pubDate>
			<dc:creator>robodude666</dc:creator>
			<guid isPermaLink="false">7768@http://forums.leaflabs.com/</guid>
			<description>&#60;p&#62;Here's a document that might help:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://web.ist.utl.pt/jose.alberto.coelho/mac/MakefilesXcode.pdf&#34; rel=&#34;nofollow&#34;&#62;http://web.ist.utl.pt/jose.alberto.coelho/mac/MakefilesXcode.pdf&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;It maybe describes the process for an older version of XCode (2.4, I think?), but the general process is still about the same.&#60;/p&#62;
&#60;p&#62;- Create an Empty Project.&#60;br /&#62;
- Add an External Target.&#60;br /&#62;
- Edit the External Target's settings so that Make is ran when compiling/running.&#60;/p&#62;
&#60;p&#62;You can also do some googling around. There are plenty of tutorials and templates of how to setup XCode to be used with Arduino and AVRDude makefiles. The basic concept still applies.&#60;/p&#62;
&#60;p&#62;I used to have full XCode 3.2 + libmaple templates, but unfortunately lost them while installing Mac OS X Lion from scratch.&#60;/p&#62;
&#60;p&#62;-robodude666
&#60;/p&#62;</description>
		</item>
		<item>
			<title>gbulmer on "I want to use xCode under mac as a GUI to compile and build my project for Maple"</title>
			<link>http://forums.leaflabs.com/topic.php?id=1281#post-7726</link>
			<pubDate>Tue, 17 Jan 2012 14:01:24 +0000</pubDate>
			<dc:creator>gbulmer</dc:creator>
			<guid isPermaLink="false">7726@http://forums.leaflabs.com/</guid>
			<description>&#60;p&#62;robodude666 - interesting!&#60;/p&#62;
&#60;p&#62;I assume this is for &#34;Build&#34; tab in the project info; is that correct?&#60;br /&#62;
I can't find any options to define anything to run when compiling.&#60;br /&#62;
I'm using XCode 3.2.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>robodude666 on "I want to use xCode under mac as a GUI to compile and build my project for Maple"</title>
			<link>http://forums.leaflabs.com/topic.php?id=1281#post-7723</link>
			<pubDate>Tue, 17 Jan 2012 11:54:41 +0000</pubDate>
			<dc:creator>robodude666</dc:creator>
			<guid isPermaLink="false">7723@http://forums.leaflabs.com/</guid>
			<description>&#60;p&#62;When creating a project in XCode, select an external target project. Then, edit the build options so that &#60;code&#62;make&#60;/code&#62; is ran when compiled, when &#60;code&#62;make install&#60;/code&#62; is ran when the project is run.&#60;/p&#62;
&#60;p&#62;You'll need to include your libmaple location in your PATH, and make sure XCode knows about that location too.&#60;/p&#62;
&#60;p&#62;The compiler XCode selects is irrelevant since the makefile libmaple comes with uses the codesourcery GCC compiler.&#60;/p&#62;
&#60;p&#62;If you want to use XCode with code sense, create a project that contains libmaple, and include that project's xcodeproj file into your own project.&#60;/p&#62;
&#60;p&#62;-robodude666
&#60;/p&#62;</description>
		</item>
		<item>
			<title>gbulmer on "I want to use xCode under mac as a GUI to compile and build my project for Maple"</title>
			<link>http://forums.leaflabs.com/topic.php?id=1281#post-7722</link>
			<pubDate>Tue, 17 Jan 2012 11:12:21 +0000</pubDate>
			<dc:creator>gbulmer</dc:creator>
			<guid isPermaLink="false">7722@http://forums.leaflabs.com/</guid>
			<description>&#60;p&#62;Did you changed the C compiler used by XCode or are you trying to use the one that comes with XCode?&#60;br /&#62;
Do you know that the version of the C compiler used by XCode generates code for Cortex-M3? How did you prove this?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Namir Jawdat on "I want to use xCode under mac as a GUI to compile and build my project for Maple"</title>
			<link>http://forums.leaflabs.com/topic.php?id=1281#post-7687</link>
			<pubDate>Mon, 16 Jan 2012 14:41:26 +0000</pubDate>
			<dc:creator>Namir Jawdat</dc:creator>
			<guid isPermaLink="false">7687@http://forums.leaflabs.com/</guid>
			<description>&#60;p&#62;I want to use xCode under mac as a GUI to compile and build my project for Maple, when I add the libmaple header files, the xCode allocate a lot of errors in the header files. Is there any way I can use the xCode to compile my projects.
&#60;/p&#62;</description>
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